![]() Terra Nil wants you to carefully place these items in an order and formation that can be destroyed later. A wind turbine to generate electricity, as well as a toxin scrubber to clear areas for fertilization. Tools like a beehive I could place in trees to pollinate areas. There were six tools in the demo that I was given. You need to carefully plan how you are going to attack each area while keeping in mind how that may impact your next move. Gaining control over every square inch of the map does indeed start to feel like chess. After your structures burnt down, you then regrow forestation over the ashes. Once industrialized, you must use forest fires to burn down your equipment leaving only natural vegetation, earth, and water. From there you must find a way to restore each square inch of the map using industrialized agriculture equipment. You begin with 1000 leaves of currency in a procedurally generated wasteland. Like chess, you carefully plan each move while trying to avoid bringing yourself to a dead end. Developed by Free Lives, the creators of Broforce, and published by Devolver Digital. Terra Nil is a relaxing take on the construction management sim. Subverting the builder genre, Terra Nil is about the restoration of a ravaged environment” Platform: Steam / Release: TBD / Price: TBD ![]() Then clean up, leaving the environment pristine. Turn a barren wasteland into an ecological paradise complete with different flora and fauna. ![]() “Terra Nil is a reverse city builder about ecosystem reconstruction. ![]()
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